Tint Plane Red When it Crashes
Enroll in Course to Unlock
Introduction |
Nodes |
A Closer Look At Nodes Part 1 |
A Closer Look At Nodes Part 2 |
Adding Images to Projects |
Coordinates |
A Closer Look at Anchor Points |
Game Loops |
Overview of Actions |
Diagnostics |
Space Cannon |
Review: Space Cannon Setup |
Add shoot method |
Working With Angles |
Data Types |
Add physics body |
Shoot Method Review |
Clean up |
Using Breakpoints |
Review of Physics Body Basics |
Timing |
Review of Game Loop |
Adding Edges to the scene |
Challenge: Ball Challenge |
Challenge: Ball Challenge: Solution Part 1 |
Challenge: Ball Challenge: Solution Part 2 |
Challenge: Ball Challenge: Solution Part 3 |
Adding randomness |
Adding Halos |
Review - Random in Range and Spawn Halo Action |
BitFields |
Collision BitMasks |
Contact Test BitMask |
Review: Contact Delegate, Bit Masks |
Particles |
Add Explosion Effect |
Creating SKEmitterNodes Manually |
Shot Limiting |
Challenge: Alternate Shot Limiting |
Challenge: Alternate Shot Limiting: Solution |
Add Shields |
Review - Add Shields |
Add Life Bar |
Challenge: Add Explosion on Bounce |
Challenge: Add Explosion on Bounce Solution |
Game Over and New Game |
Review: Game Reset Functionality |
Add Scoring |
Free art resources: OpenGameArt.org |
Editing Sounds with Audacity |
Converting Sounds to CAF Format |
Space Cannon - Adding Sounds |
Space Cannon - Add Menu |
Space Cannon - Make Menu Functional |
Review: locationInNode |
Space Cannon - Fix Delay |
Space Cannon - Add Scores to Menu |
Review: Adding Scores to Menus |
A Look at NSUserDefaults |
Space Cannon - Save Scores Using NSUserDefaults |
Space Cannon - Bug Fixes |
Space Cannon - Increase Halo Spawn Speed |
Space Cannon - Create Particle File for Trail Effect |
Space Cannon - Add Trail Emitter Node To Balls |
Space Cannon - Adjust Ball Trails With New Ball Class |
Adjust Ball Trails With New Ball Class.mov |
Review: Action Speed and Particle Trail Effect |
Space Cannon - Set Bounce Limit |
Space Cannon - Add Point Multiplier Halo |
Space Cannon - Add Point Multiplier |
Challenge: Add Bomb Power Up |
Challenge: Add Bomb Power Up Solution Part 1 |
Challenge: Add Bomb Power Up Solution Part 2 |
Space Cannon - Create Pool for Shield Nodes |
Space Cannon - Spawn Shield Power Ups |
Space Cannon - Make Shield Power Ups Collectable |
Challenge: Multi Shot Power Up |
Challenge: Multi Shot Power Up Solution Part 1 |
Challenge: Multi Shot Power Up Solution Part 2 |
Challenge: Multi Shot Power Up Solution Part 3 |
Challenge: Multi Shot Power Up Solution Part 4 |
Space Cannon - Add Show and Hide Methods to Menu Class |
Space Cannon - Animate the Menu's Title |
Space Cannon - Animate Score Board |
Space Cannon - Complete Menu Animations |
Space Cannon - Add Pause and Resume Buttons |
Space Cannon - Hook Up Pause Functionality |
Space Cannon - Pause When Quitting Or When A Notification Is Received |
Space Cannon - Add Music |
Challenge: Add Music On Off Button |
Challenge: Add Music On Off Button Solution Part 1 |
Challenge: Add Music On Off Button Solution Part 2 |
App Icon Template |
Complete Space Cannon |
Introduction to Brick Breaker Assignment |
Brick Breaker Assignment Requirements |
Setup |
Add Paddle and Getting it Moving |
Limit Paddle Movement |
Add Ball |
Setup Category Bit Mask |
Setup Contact between Ball and Paddle |
Complete Contact between Ball and Paddle |
Fix Anti Gravity Ball |
Add Bricks |
Remove Bricks When Hit by a Ball |
Create Class for Brick |
Setup Blue Brick Behaviour |
Create Load Level Method And Array For Level |
Load Level |
Setup Ball Release Functionality |
Add Grey Brick Type |
Add Extra Levels |
Add Method to Check if Level Is Complete |
Load Next Level and Reset Ball |
Requred Touch Began Event to Release Ball |
Add a Hud Bar |
Add a Lives Property |
Display Lives |
Lose Lives and Reset Game |
Add Level Display Label |
Setup Property For Current Level Number |
Create Particle File |
Add Particle Effect When Bricks Are Removed |
Create Menu Class |
Add Text to Menu |
Implement Hide and Show Methods on Menu |
Make Menu Functional |
Update Colors |
Add Sounds |
Restrict Paddle Movement When Positioning Ball |
Create Yellow Brick Type |
Spawn Extra Ball |
Setup Project |
Source Control With SourceTree |
Batch File Rename |
Planes Atlas File |
Add Plane Class |
Add PlanesAnimation plist file |
Method to Create Animation Action From Array |
Get Plane Animating |
Challenge: Animation |
Challenge: Animation Solution |
Create EngineRunning Property |
Review: Animations |
Create Particle file |
Add Puff Trail To Plane |
Configure Gravity |
Add basic physics |
Set Target Node For Puff Trail |
Create Scrolling Node Class |
Create TPScrollingLayer |
TPScrollingLayer - Implement layoutTiles method |
Implement Tile Scrolling |
Review: Scrolling |
Scrolling In Both Directions |
Create Background Layer |
Getting the time elapsed between frames |
Challenge: Left & Right Scrolling |
Challenge: Left & Right Scrolling Solution Part 1 |
Challenge: Left & Right Scrolling Solution Part 2 |
Challenge: Left & Right Scrolling Solution Part 3 |
Challenge: Left & Right Scrolling Solution Part 4 |
Set Background Colour |
Add Foreground layer |
SKPhysics Body Path Generator |
Visualising path based physics bodies |
Create path based physics body for plane |
Setup Category Bit Masks |
Setup didBeginContact method |
Implement Collide Method and Get Plane to Crash |
Reset game |
Tweaks on game reset |
Add Rotation Effect |
Photoshop Tips: Vectors, Smart Object, Export Layers To Files |
Create TPObstacleLayer Class |
Implement Update Method |
Add createObjectForKey Method |
Add Physics Bodies To Mountains |
Create Obstacle Set |
Randomize Mountain Obstacle Heights |
Recycle Mountain Nodes |
Add reset Method |
Add Obstacles To Game |
ObstacleLayer Pseudo Pooling Check and Review |
Source Tree Commits. Context, Discard and Stage by Hunk or Line, Amend Commit |
Set Maximum Altitude for Plane |
Flap Challenge - Intro |
Flap Challenge - Solution |
Create Collectable Star Object |
Add collectables to obstacle layer |
Review of positioning collectables |
Get plane to remove the stars it touches |
Create class for collectables |
Setup creation of collectables to use new class |
Hook up scene as collectable delegate |
Review of Collectable Setup |
Fix Warnings |
Create Class for Bitmap Font |
Implement Bitmap Font Properties |
Start Layout of Bitmap Font Letters |
Complete letter layout |
Center Align Text |
Review of Bitmap Font Class |
Add instance of BitmapFontLabel to display score |
Create Plist For Tileset Graphics |
Setup Singleton |
Start Loading Tileset Plist File |
Complete Loading of Property List |
Randomize Tileset |
Return Texture for Key from Current Tileset |
Use Tileset Texture Provider to Randomize Mountain Textures |
Update Ground Nodes to Use Tileset Texture |
Review of Tileset System |
Update Background Image to Fill To Bottom |
Obstacle Challenge - Intro |
Obstacle Challenge - Setup ChallengeProvider Class |
Obstacle Challenge - Start Implementing Challenge Provider |
Obstacle Challenge - Start Implementing Challenges |
Obstacle Challenge - Using An Image Editor To Design Challenges |
Obstacle Challenge - Load Challenges in Obstacle Layer |
Obstacle Challenge Bonus - Mixing up the Textures |
Create Button Class |
Set Initial Properties on Button |
Set Button Scale Based on Touch Events |
Test Button and Fix Scaling Issue |
Target Action Pattern |
Test Button Press Event |
Source Tree - Discard Changes to TPGameScene |
Review of Button Class |
Import Graphics For Game Over Menu |
Setup Properties on Game Over Menu |
Center Rect Property |
Test Menu Panel Display |
Setup Title Nodes on Game Over Menu |
Add Display of Medal |
Add Text Alignment to TPBitmapFontLabel |
Add Text Labels to Menu |
Add Game Over Text and Play Button to Menu |
Animate Game Over Text |
Animate Menu Panel |
Space Cannon - Crash on Quit Bug Fix |
Complete Show Animation For Game Over Menu |
Setup Game State in the Game Scene |
Trigger Game Over State |
Start New Game On Button Press |
Display Scores and Medal on Game Over Menu |
Use NSUserDefaults to Save Best Score |
Add Fade To Black Transition Between Games |
Add Bump Effect On Plane Crash |
Setup TPGetReadyMenu Class |
Add Get Ready Text |
Add Tap Icons to Get Ready Screen |
Hide Get Ready Menu When Game Starts |
Weather Challenge Intro - Weather Effects in Tappy Plane |
Weather Challenge - Create Snow Effect |
Weather Challenge - Create Rain Effect |
Weather Challenge - Create Weather Layer Class |
Weather Challenge - Setup Weather Conditions Property |
Weather Challenge - Setup Constants For Tileset Name |
Weather Challenge - Display Weather Layer |
Weather Challenge - Complete Weather Challenge |
Tint Plane Red When it Crashes |
Freesound.org for Great Sound Assets |
Creating Looping Sounds with Audacity |
Refresh on Using afconvert to Prepare Audio |
Sound Manager For More Advanced Audio |
Add Crunch Sound on Plane Crash |
Add Star Collection Sound |
Add Button Sound |
Add Engine Sound to Plane |
Add Rain Sound |
We've Completed Tappy Plane |
Making Levels with Tiled |
Resizing Tiles |
Create Tileset Image to Use With Tiled |
Creating a Tiled Map |
Complete Level Using Tiled |
Setup Alien Runner Project |
Import JSTileMap |
Load Tile Map |
Setup Camera Node |
Scroll Map As Camera Moves |
Add Clamping to Camera |
Setup Class for Player |
Add Object Layer to Tiled Level |
Position Player With Marker From Map Object Layer |
Make Camera Follow Player |
Add Velocity to Player and Apply Gravity |
Discussion on Using Time Delta for Updates |
Setup Target Position on Player |
Define Collision Rectangle for Player |
Show Collision Rectangle Visually |
Discussion of Algorithm for World Collision |
Declare Method for World Collision |
Loop Through Coordinates for Tiles to Examine |
Get GID for Tile |
Calculate Intersection Between Player And Tile |
Work Out Which Way To Move the Player |
Complete Collision With World |
Test Collide Method |
Collide Method Review Part 1 |
Collide Method Review Part 2 |
Test Left and Right Movement |
Fix Bug in Collision Algorithm |
Accelerate Player to the Right |
Give Player Jump Ability |
Get Player Jumping |
Setup Properties For Flipping Gravity |
Apply Changes to Gravity |
Test Flipping of Gravity |
Tweak Map and Player Movement |
Frame Size With Atlas Sprites |
Fix Collision Rectangle Dimensions |
Flip Alien Image When Gravity Flipped |
Add Animation to Player |
Add State And Change Texture For Player |
Reset Game When Falling Too Far |
Update Collide Method |
Collide Player With Spikes |
Make Player Bounce Of Screen When Hitting Spikes |
Setup Scene Class for Main Menu |
Add Title And Alien to Menu |
Add Label For Level and Import Button Class |
Add Play And Level Buttons |
Switch Between Scenes |
Create Level Selection Scene |
Add Disabled Property to Button |
Complete Setup of Disabled Property on Button |
Add Level Selection Buttons |
Position Level Selection Buttons |
Respond to Level Selection Buttons |
Create Constants File |
Setup Defaults plist for NSUserDefaults |
Save Selected Level to NSUserDefaults |
Add Constant for Highest Level |
Unlock New Levels at Game Over |
Add Ability To Complete Level |
Add Different Modes to Main Menu |
Add Extra Levels |
Fix Graphical Glitches Between Tiles |
Add Parallax Scrolling Effect |
Sound Discussion |
Challenge: Player Movement - Intro |
Challenge: Player Movement - Double Jump |
Challenge: Player Movement - Left and Right Movement |
Challenge: Player Movement - Hook Up Touch Events |
Challenge: Player Movement - Set Sprite Direction and Animation |
Course Complete!! |